Behind the Scene
We built the game using Unreal Engine 4.27.2, following a straightforward development workflow. Character animations were created with Aseprite—a simple yet powerful tool for crafting pixel art.

Map
The map was created using Aseprite as a blueprint to guide the development of the game world. Our design approach starts with players in a tranquil villa, leading them through a series of challenges across the map to reach the town. Each area features distinct tones and styles, offering a varied experience. Players can also discover multiple paths to their destination, adding replayability and exploration options.

Concept Art
The original concept art was created in Procreate. These hand-drawn sketches were instrumental in defining the styles for the characters, scenes, and environment assets.